Exploring the Relation between Gaming and Linear Storytelling

Gaming WorldWe are all constructors and carriers of stories. They connect us on the grounds of psychology and sociology. As humans, our brains our rewired to listen, tell and participate in stories. It is no wonder that storytelling forms a solid basis in video games. The culture of graphically rich video games perpetuated with the onset of 1980s. Developing a game involved working with visuals and sounds to create interactive games. The only difference between film making and developing a game is that the latter involves user engagement on a physical level.

Structure of the Game

Storytelling is embedded in the games. It is done to deeply involve the gamers and maintain a level of thrill and excitement. For example, ‘Final Fantasy’ is a game which was developed in 1987, and it used character development as a tool to inculcate storytelling. It was one of the biggest hits among gamers.

Building fascinating characters remains the major goal of game developers. Human-like characters in the game is what brings the game closer to a real life scenario. Gamers are allocated a character with a specific set of skills and as they advance through the levels they gain access to multiple powers.

Inhabiting the Gaming World

Initially, to improve the adaptability feature of games, developers often resorted to heroic themes in games which involved good vs. evil fight in warlike circumstances. Such games gave the gamer a feeling of victory and purpose. However, as time progressed and people largely started to be concerned about the dangers of violence in games, several games came to the market which didn’t involve guns or fights at all. For instance, ‘Gone Home’ was a game built around the theme of family relationships, overcoming the usual obstacles of life, and nostalgia. There are many games in the market that revolve around friendly yet interesting themes such as adventure, travel, the protection of mankind and so on.